Dismissal is the thinking person?s deck. The key to this deck is to concentrate on defense early and then gain control of the match. During the first few turns of the game, try to play some blockers and knock some cards out of your opponent's hand before they can be used. Save your removal spells until your opponent plays something really threatening. Don't expect to win quickly with this deck, but do expect to win. Most of your ground creatures are designed for blocking because you're going to win the game in the air. Sometimes you'll get so far ahead that you can send in all your troops (especially if you can play the Dream Thrush?Vodalian Serpent combo), but Urborg Drake and Faerie Squadron are your MVPs.